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Creative Computers CD-ROM, Volume 1 (Legendary Design Technologies, Inc.)(1994).iso
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conquest.doc
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1994-11-17
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Lore of Conquest
----------------
COPYRIGHT NOTICE: (required legalese)
Conquest is Copyright © 1988-1991 by W. Michael Bryant
All rights reserved.
This software is distributed as Shareware. This means that if you find
this program enjoyable, you should register a copy of the program. Users
who register will receive an update to the current version of the program.
Registration fees will encourage me to continue to add new features also :)
If you wish to distribute this program "Commercially", (AX Magazine's best
of PD, Amazing Tech are some examples that come to mind), please have the
courtesy to contact me before including my program on your disk.
BBSs, Computer Clubs, and "Distribute for cost of disk" organizations such
as Fred Fish may freely distribute this program provided that all files
(Conquest, Conquest.info, Conquest.doc) are included and unmodified.
This software is provided AS IS. No warranties or guarantees
are expressed or implied. Michael Bryant cannot be held
responsible for ANY problems arising from the use of this
software; use at your own risk.
Ah, now that is over...
QUICK START:
For those of you who don't want to wade through this text file,
here's the basics of the game. To start, just type CONQUEST.
The object of the game is to conquer planets. The more planets you
own, the income you receive. With this income you can build a variety
of ships with which you can conquer more planets.
The catch? You opponent is doing exactly the same thing on the other
end of the galaxy.
=======================================================================
*** Please see the end of this file for the latest update notes ***
=======================================================================
BACKGROUND:
This program has been in the works for quite some time now. It was
originally inspired by a program on the Radio Shack CoCo. My first
version of this program was called Conquest and was written in BASIC
in the Spring of 1983. The next version ran on a DEC PDP 11/45 a
year later. After much procrastinating, I finally created this
version on the Amiga. The program has grown quite a bit since its
first conception. Unfortunately, it has taken so long to get this
program done for the Amiga that other games called CONQUEST have
sprung up. For a while, this game was renamed to "Dominion", but that
still didn't feel quite right. For now the game is called
"Lore of Conquest", if there are any suggestions for names, let me know.
It seems that all other "Conquest" games have died out. Oh well, even
though the name is "Lore of Conquest", it will always be known as Conquest
for me. :D
*********************************************************************
Special thanks to John Nowak who created the original version of the
combat system for Conquest.
*********************************************************************
INTRODUCTION:
Conquest is a war game similar in concept to the board game Risk.
You are the lord of an entire world, destined to rule the galaxy.
Some worlds are virgin fruits, ready for you to colonize. Some
worlds have natives who do not wish to accept your rule, these you
must conquer for they will yield more valuable resources. As you
claim the galaxy you will find that you are not the only one extending
your dominion. This is a two-player game. Be prepared to defend
yourself and take what is yours!
----------------
The following instructions give only a brief description of game
play. Experiment with the program and find out how the program
runs and what strategies will lead you to victory!
PLAYING THE GAME:
Lore of Conquest is a two player game where each player secretly enters
their moves for each turn. When it is started, you are asked for
each player's name and the number of turns you wish to play. A few
additional items are also available, but they will be described
later in this file.
Next, the galaxy map will be displayed and each player will be asked
to select their home world. Available worlds will be outlined. Select
your home world by clicking on the letter of the world.
The game has now started. At the beginning of each turn you will be
displayed your income for the turn. You earn income for each world
that you control. Each world has a class value assigned to it. The
higher the class, the more income the world generates. A home world
is a minimum of class 7.
After closing the income window you will see the galaxy map and command
window. On the galaxy map you will see the first letter of each
planet's name, and a number or a question mark next to it. The
number indicates the class of the world. A question mark indicates
that the world has yet to be explored.
You need ships in order to explore and conquer other worlds. Select
"Buy Ships" from the command window. The following are the types
of ships available:
Scout - Fastest ship. Non-combative. Flies past one
or more worlds, to gather information on each.
Cruiser - Fast ship. Average fighter, but cheap.
MissileShip - Average speed. Excellent fighter but must
wait to reload so can only attack every other turn.
Dreadnought - Big, slow, awesome battleship. Best fighter,
best defender.
Railship - Slowest. A High-Tech piece of hardware.
A huge flying cannon that will automatically
destroy one other ship in reverse order.
** More on this later.
This ship can only be build by a home world of
class 8 or higher.
Ships will be built on your current home world. Higher tech level
planets will allow you to build ships more inexpensively. Class 8
home worlds get a 15% discount on cost and allows you to build Railships.
Class 9 home worlds get an additional 15% discount on ships and allows
you to build Stargates.
Scouts (spies sneaking about...)
Scouts can scan multiple planets before finally landing on one.
They can be invaluable for keeping track of enemy fleets. Note
that scouts attempt to scan a planet without being detected. The
more ships present on a planet, the more difficult it is to pass
undetected. If your scout is detected, it will be destroyed. If
an enemy scout is detected attempting to scan one of your worlds,
it will be destroyed before making a report.
GALAXY MAP (The window to the universe)
The Galaxy map is used to display the location and state or each of the
26 planets in the universe. The first letter of the planet along with
the class of the planet is displayed for each planet. If a planet has
not been explored, the class will be displayed as a question mark.
Map Modes
Conquest offers several different viewing modes for the galaxy
map. You can view planets based on the strength of the fleets
occupying the world, or based on when ships already in flight
arrive at a world. Strengths and times of arrival are coded
to particular colors. From strongest to weakest or from
soonest to latest the colors range:
Red, Orange, Yellow, Brown
Note that strength of unowned planets is only based on Intelligence
reports which may not be entirely accurate (Up to date).
There is an option to switch the viewing mode of the Galaxy map from
planet strength to ship arrival. The 'F' key will display the map
in the same colors as the planet strength option, but the colors
refer to ship arriving Next turn (Red), 2 turns (Orange), 3 turns
(Yellow), or some time in the distant future (Brown). To restore
the Planet Strength viewing mode press the 'N' (normal) key.
If there is a stargate on a planet that you own, the letters will be
displayed in White.
The map will also indicate the type of Battle Report if there is one
for a planet on the current turn, a colored square will appear around
the planet. The colors mean the following: